<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>All</title>
	<atom:link href="http://mattandwell.net/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://mattandwell.net/blog</link>
	<description>Random chatter from some guy in Laos</description>
	<pubDate>Fri, 30 Jan 2009 04:38:26 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
	<language>en</language>
			<item>
		<title>Stanwood flood</title>
		<link>http://mattandwell.net/blog/posts/stanwood-flood.html</link>
		<comments>http://mattandwell.net/blog/posts/stanwood-flood.html#comments</comments>
		<pubDate>Fri, 30 Jan 2009 04:38:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mattandwell.net/blog/?p=105</guid>
		<description><![CDATA[Everyone that lives in or close to Stanwood knows that it floods every year or so, but check out these pictures taken by Jeff Torgerson.
Great photography as always, I don&#8217;t think I&#8217;ve ever seen the flooding that bad before !!
]]></description>
			<content:encoded><![CDATA[<p>Everyone that lives in or close to Stanwood knows that it floods every year or so, but <a href="http://flickr.com/photos/torgerson/sets/72157612463114270/show/">check out these pictures</a> taken by Jeff Torgerson.</p>
<p>Great photography as always, I don&#8217;t think I&#8217;ve ever seen the flooding that bad before !!</p>
]]></content:encoded>
			<wfw:commentRss>http://mattandwell.net/blog/posts/stanwood-flood.html/feed</wfw:commentRss>
		</item>
		<item>
		<title>3D Modeling Math</title>
		<link>http://mattandwell.net/blog/posts/3d-modeling-math.html</link>
		<comments>http://mattandwell.net/blog/posts/3d-modeling-math.html#comments</comments>
		<pubDate>Sun, 18 Jan 2009 16:24:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Math]]></category>

		<guid isPermaLink="false">http://mattandwell.net/blog/?p=101</guid>
		<description><![CDATA[Been playing around with DirectX, and I&#8217;ve been running into this problem where I&#8217;m trying to load a mesh with materials on it and it just fails. I&#8217;ve tried exporting a mesh from both Maya and Blender with the same result, so now I&#8217;m convinced that there is something about creating models that I&#8217;m not [...]]]></description>
			<content:encoded><![CDATA[<p>Been playing around with DirectX, and I&#8217;ve been running into this problem where I&#8217;m trying to load a mesh with materials on it and it just fails. I&#8217;ve tried exporting a mesh from both Maya and Blender with the same result, so now I&#8217;m convinced that there is something about creating models that I&#8217;m not grasping quite yet. Okay so I&#8217;m stumped there for the time being.</p>
<p>So I switched to something more abstracted .. Ogre =) Though I haven&#8217;t tried to load meshes with Ogre yet, it is a nice abstraction from DirectX and on top of that you&#8217;re code is more portable, which is nice and .. nice. Spent a few days working through the various tutorials.. </p>
<p>So far throughout my very limited experience with 3D programming the same few questions keep coming up, and they mostly all point at math.. such as &#8220;What is really happening when you use a matrix to transform an object, how does the underlying math effect the object in such a manner ?&#8221;, &#8220;what are <a href="http://en.wikipedia.org/wiki/Quaternion">Quaternions</a> ?&#8221;, &#8220;Euler Angles ?&#8221;, &#8220;Gimble Lock?&#8221;, &#8220;How is is possible to multiply many matrices together and get a cumulative effect mathematically ?&#8221;. Yes it&#8217;s time to get sidetracked in linear algebra land.</p>
<p>So after acquiring a neat book <a href="http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1232290172&#038;sr=1-1">3D Math Primer for Graphics and Game Development</a> I&#8217;m up to around chapter 9 so far, and it&#8217;s a pretty good read. Although it sometimes goes slowly as I stumble through the alien hieroglyphs trying to make sense of it. (yes I know, I should have paid more attention in school ^_^ ).</p>
]]></content:encoded>
			<wfw:commentRss>http://mattandwell.net/blog/posts/3d-modeling-math.html/feed</wfw:commentRss>
		</item>
	</channel>
</rss>

